![]() ![]() Flight is possible early-on and it appears all buildings are scalable. Moment to moment gameplay is conventional third-person shooting and exploration fare, with an astounding freedom of movement added. We find here a core loop and progression scheme with a razor-focus to rival Death Stranding's traversal fixation. “Thanatotic" or “homeostatic" feedback “suppresses difference and seeks equilibrium”, while “positive feedback… reinforces difference and escapes equilibrium". The game depicts “two basic diagrams" for processes of becoming, which are either “nomadic, with a deterritorializing outcome”, or “sedentary, with a reterritorializing outcome”. ![]() The philosophic themes are therefore clear from the outset Deadsec strives for “molecular death that repels the organism, facilitating uninhibited productive flows”, while Albion fascistically “reinvents the intensive zero ] into the social order”, into “rigid configurations of difference”. This is a dystopian universe with a central antagonism, the resolution of which develops the action: Deadsec liberating London one neighborhood at a time, building an army, and disassembling Albion. The story is tantamount to a sequence of events surrounding Deadsec and not any particular person. On-hand devices allow the player to breach government databases and cameras, harvesting exact information on everyone in London. Neon holograms dance on building faces in Piccadilly station, AR statues line the London Bridge, above the roads choked with traffic streams of drones flow in a constant circuit, many bearing lethal arms, scanning pedestrians with facial recognition tech. But not unlike Division 2, it builds an irreverent pastiche of a technothriller that may as well be set in Middle Earth for its relevance to or even comprehension of political subject matter (there are inescapable Bolshevik undertones to the story: are Deadsec like, the vanguard party, the dictatorship of which is required to raise the proletariat to class consciousness before the revolution?) General concepts are depicted in a real-world place subject to near-future advancements alongside the spiral into actual tyranny (complete with government-sanctioned human trafficking of immigrants). It is certainly wrapped in an bubble gum-politics aesthetic inspired by current events. Universe, Core Loop, Progression & Philosophic Themes
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